The purpose of this study is to measure secondary and high school teacher perceptions about computer games and educational computer games. Also perceptions of teachers. that use educational games in lesson are investigated. This study was designed as a survey research in which questionnaire and interview methods were used. The participants consist of teachers who study at the 26 different schools in the city centre of Isparta. The sample size is 581. Two survey instruments were used to collect data. Statistical data analysis (t-test, ANOVA test, Chi-square, frequency and mean) method was used for analysis of the data collected from surveys. Content analysis is used for analyzing collected the interview data. The findings of the study revealed that (a) the negative aspects of computer games come to the fore according to the teacher perceptions, (b) educational computer games can be used in lessons according to teachers, (c) educational computer games can be effective when used as a teaching assistant in lessons, (d) secondary schools. teachers are more possitive towards for using educational games in their course than high schools. teachers, (e) the teachers who use the educational games in their lessons are more possitive than the teacher who do not use, (f) the teacher who use educational games in their lesson, emphasized that there is benefits of educational games (motivation, permanent learning, fun, visuals, effortness and individual learning) and requirements for educational games (Internet access, projector, computer, technical information and appropriatness suitability for the curriculum). Keywords: Educational Computer Games, Teacher Perpectives, Survey Method.
Tez (Yüksek Lisans) - Süleyman Demirel Üniversitesi, Fen Bilimleri Enstitüsü, Eğitim Teknolojileri Anabilim Dalı, 2011.
Kaynakça var.
The purpose of this study is to measure secondary and high school teacher perceptions about computer games and educational computer games. Also perceptions of teachers. that use educational games in lesson are investigated. This study was designed as a survey research in which questionnaire and interview methods were used. The participants consist of teachers who study at the 26 different schools in the city centre of Isparta. The sample size is 581. Two survey instruments were used to collect data. Statistical data analysis (t-test, ANOVA test, Chi-square, frequency and mean) method was used for analysis of the data collected from surveys. Content analysis is used for analyzing collected the interview data. The findings of the study revealed that (a) the negative aspects of computer games come to the fore according to the teacher perceptions, (b) educational computer games can be used in lessons according to teachers, (c) educational computer games can be effective when used as a teaching assistant in lessons, (d) secondary schools. teachers are more possitive towards for using educational games in their course than high schools. teachers, (e) the teachers who use the educational games in their lessons are more possitive than the teacher who do not use, (f) the teacher who use educational games in their lesson, emphasized that there is benefits of educational games (motivation, permanent learning, fun, visuals, effortness and individual learning) and requirements for educational games (Internet access, projector, computer, technical information and appropriatness suitability for the curriculum). Keywords: Educational Computer Games, Teacher Perpectives, Survey Method.