DSpace Repository

Math teachers' perspectives on using educational computer games in math education

Show simple item record

dc.creator DEMİRBİLEK, Muhammet
dc.creator Tamer, Suzan Lema
dc.date 2009-12-31T22:00:00Z
dc.date.accessioned 2020-10-06T09:18:05Z
dc.date.available 2020-10-06T09:18:05Z
dc.identifier 040f04b3-8504-48bf-a3b9-20322a9d138b
dc.identifier 10.1016/j.sbspro.2010.12.222
dc.identifier https://avesis.sdu.edu.tr/publication/details/040f04b3-8504-48bf-a3b9-20322a9d138b/oai
dc.identifier.uri http://acikerisim.sdu.edu.tr/xmlui/handle/123456789/52237
dc.description By using a grounded theory approach, the purpose of this study is to develop a theoretical framework concerning the use of educational computer games in math education. Interviews (n=13) are conducted with math teachers living in Turkey. Data are analyzed according to constant comparative method. A model is formulated that the problems with using computer games in math classes, teaching the philosophy of teachers, requirements to use affect how to use computer games in the classes. They all directly affect the contributions of using computer games in math classes. Using educational computer games in math education can be understood through the background of five interrelated factors. (C) 2010 Published by Elsevier Ltd.
dc.language eng
dc.rights info:eu-repo/semantics/closedAccess
dc.title Math teachers' perspectives on using educational computer games in math education
dc.type info:eu-repo/semantics/conferenceObject


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account