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BIG BOSS INTERVAL GAMES

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dc.creator Branzei, R.
dc.creator Gok, S. Z. Alparslan
dc.creator Tijs, S.
dc.date 2011-02-01T01:00:00Z
dc.date.accessioned 2021-12-03T11:15:15Z
dc.date.available 2021-12-03T11:15:15Z
dc.identifier 10cc286b-a233-436f-82e8-8e9fc6d5ac0d
dc.identifier 10.1142/s0218488511006927
dc.identifier https://avesis.sdu.edu.tr/publication/details/10cc286b-a233-436f-82e8-8e9fc6d5ac0d/oai
dc.identifier.uri http://acikerisim.sdu.edu.tr/xmlui/handle/123456789/89999
dc.description This paper introduces and studies a class of cooperative interval games suitable to model market situations with two corners where players face interval uncertainty regarding the outcome of cooperation. In one corner there is a powerful player called the big boss; the other corner contains players that need the big boss to benefit from cooperation. Various characterizations of big boss interval games are given. The interval core of a big boss interval game is explicitly described, bi-monotonic allocation schemes using interval core elements are introduced, and it is shown that each element of the interval core of a big boss interval game is extendable to such a scheme. Two value-type interval solution concepts are defined on the class of big boss interval games which generate for each such game the same interval core allocation which is extendable to a bi-monotonic interval allocation scheme.
dc.language eng
dc.rights info:eu-repo/semantics/closedAccess
dc.title BIG BOSS INTERVAL GAMES
dc.type info:eu-repo/semantics/article


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