| dc.creator |
Branzei, R. |
|
| dc.creator |
Gok, S. Z. Alparslan |
|
| dc.creator |
Tijs, S. |
|
| dc.date |
2011-02-01T01:00:00Z |
|
| dc.date.accessioned |
2021-12-03T11:15:15Z |
|
| dc.date.available |
2021-12-03T11:15:15Z |
|
| dc.identifier |
10cc286b-a233-436f-82e8-8e9fc6d5ac0d |
|
| dc.identifier |
10.1142/s0218488511006927 |
|
| dc.identifier |
https://avesis.sdu.edu.tr/publication/details/10cc286b-a233-436f-82e8-8e9fc6d5ac0d/oai |
|
| dc.identifier.uri |
http://acikerisim.sdu.edu.tr/xmlui/handle/123456789/89999 |
|
| dc.description |
This paper introduces and studies a class of cooperative interval games suitable to model market situations with two corners where players face interval uncertainty regarding the outcome of cooperation. In one corner there is a powerful player called the big boss; the other corner contains players that need the big boss to benefit from cooperation. Various characterizations of big boss interval games are given. The interval core of a big boss interval game is explicitly described, bi-monotonic allocation schemes using interval core elements are introduced, and it is shown that each element of the interval core of a big boss interval game is extendable to such a scheme. Two value-type interval solution concepts are defined on the class of big boss interval games which generate for each such game the same interval core allocation which is extendable to a bi-monotonic interval allocation scheme. |
|
| dc.language |
eng |
|
| dc.rights |
info:eu-repo/semantics/closedAccess |
|
| dc.title |
BIG BOSS INTERVAL GAMES |
|
| dc.type |
info:eu-repo/semantics/article |
|