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The Investigation of Live Streaming Experience as a Digital Leisure Activity Through the Case of Hellfest Dijital Boş Zaman Etkinliği Olarak Canlı Yayın Deneyiminin Hellfest Örneği Üzerinden İncelenmesi

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dc.creator ELNUR, Ahmet
dc.date 2024-10-01T00:00:00Z
dc.date.accessioned 2025-02-25T10:21:51Z
dc.date.available 2025-02-25T10:21:51Z
dc.identifier 505d8c01-2ce5-413f-aa62-1e380005a112
dc.identifier 10.5281/zenodo.13953280
dc.identifier https://avesis.sdu.edu.tr/publication/details/505d8c01-2ce5-413f-aa62-1e380005a112/oai
dc.identifier.uri http://acikerisim.sdu.edu.tr/xmlui/handle/123456789/99687
dc.description The purpose of this study is to reveal the main characteristics of participation in live-streamed music festivals as a new form of digital leisure and to examine in depth how digital platforms transform the music festival experience. In this regard, the audience comments during the YouTube live streaming of Hellfest, which was held on June 27-30, 2024, in Clisson, France, were analyzed by the qualitative content analysis method. As a result of the data analysis conducted within the framework of the Miles-Huberman model; the themes of digital festival experience, music consumption and fan interaction, and the intersection of physical and digital festival experiences were obtained. Within the context of these themes, the research findings show that while live-streamed music festivals are unable to fully replace the experience provided by physical attendance, they offer the potential to reach a wider audience by overcoming geographical and economic barriers. At this point, the re-evaluation of digital festival experiences as a subcultural leisure activity becomes functional in understanding new forms of subcultural participation in the digital age by reinforcing a sense of belonging and community among the audience. Therefore, considering the potential of digital leisure opportunities to create new spaces for social groups becomes crucial.
dc.language eng
dc.rights info:eu-repo/semantics/closedAccess
dc.title The Investigation of Live Streaming Experience as a Digital Leisure Activity Through the Case of Hellfest Dijital Boş Zaman Etkinliği Olarak Canlı Yayın Deneyiminin Hellfest Örneği Üzerinden İncelenmesi
dc.type info:eu-repo/semantics/article


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